DRAFT: This module has unpublished changes.

Two artifacts are presented for this course, the midterm project (a website—click on the square on the left) and the final project (a course ePortfolio—click on the square on the right).

 

The midterm project met the following course objectives:

  • Identify and use technology resources to enhance learning outcomes for all learners, including traditionally underserved populations (e.g., video to create “digital storytelling” products that allow students to represent and voice their issues and problems): For this project, we focused on one particular technology resource and explored how it supported all learners, as well as explaining how and why it could be adopted for educational purposes.

The final ePortfolio met the following course objectives:

  • Identify key elements of major learning theories and explain their foundations and pedagogical consequences: I included a few artifacts and reflections that tied to the learning modalities that our course text covered, such as learning through acquisition, learning through inquiry, learning through practice, etc.
  • Apply the principles of constructivist and other theories to the design of learning experiences that address the needs of all learners: One of the artifacts was a “learning through inquiry” lesson plan.
  • Use a range of technology tools and resources that expand and enhance students’ learning: The ePortfolio highlights several of the technological tools we used in class or explored as part of our homework assignments.
  • The “Universal Design for Learning” philosophy and how to use it for the design of learning activities that benefit all students, specifically those with special needs and English Language Learners (ELLs): The sections for Sessions 3 and 4 reflect on UDL for students with special needs and ELLs in particular. 
DRAFT: This module has unpublished changes.
User-uploaded Content

This artifact is a website created for the midterm project in EDUC 450. It provides a description of a software program called Reasoning Mind, which provides mathematics curriculum to students (from second to sixth grade, grades seven and eight forthcoming) in a virtual learning world, RM City. The site explains how it changes teaching and learning, gives an overview of the costs associated with adopting the platform, and explains what successful integration of the technology, in schools or at home, might look like. In addition, I made connections to the course readings to support my ideas on why it is a good product.

 

Link to website:

https://sites.google.com/a/scu.edu/stone-450/home 

DRAFT: This module has unpublished changes.